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(4 edits) (+10)(-1)

Erm... no? I'd hardly call this a "knockoff", it has some interesting ideas that I haven't seen anywhere else. Namely:

=limiting the buttons you need to press to just two; most DDR-likes have four buttons (but there's some exceptions)

=a huge swath of "beat" types; most DDR-likes only have "hit" and "hold", whereas this game has lots of different types of things. (Admittedly, some are better than others)

=switching up the visual indicators for the beat types, i.e. whenever the screen transitions.

But even if it was a typical run-of-the-mill DDR clone, I'd still say this has value. Its beatmaps are (mostly) really solidly designed, the visuals are good, the audio is great, and the execution is just really great in general. Saying that two games with the same concept are virtually identical is like saying  a Jeep is virtually identical to a Ferrari (both of them are cars, right?).

(Also, if you think this game ripped off Friday Night Funkin', then... I recommend doing research into Dance Dance Revolution, though you might not like what you find).

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you just made a whole essay what the f.ck

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I think they were referring to Muse Dash, which seems extremely similar gameplay-wise (Muse Dash also being obviously inspired by other rythm games). That being said, I personally prefer the aesthetics of Unbeatable.

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Oh, you're probably right! After looking up Muse Dash, I have to agree that this game is very, VERY similar to Muse Dash. Like, "hey, can I copy your homework?" similar.

While I agree that Unbeatable has more polish (probably), I don't really like the blatant copy/paste they did with the gameplay system. If they were upfront with it, e.g. "We were heavily inspired by Muse Dash", I wouldn't mind. But I think that, intentionally or not, they're trying to sell a product that's less original than it implicitly claims to be.

I'll reach out to the developers for clarification.

EDIT: They sent me an email response. They point out that;

=The game started development 6 months before Muse Dash released.

=They think their system has far more complexity than MD

=They’re adding in a full fledged RPG mode

=Pero Pero (the Muse Dash developers) follow Unbeatable on Twitter, so they’re aware of the game’s existence

I think all of their points are pretty valid, so I’ll un-retract my first post.

Anyways, this was a really weird rabbit hole to go down, but I’m glad that I have the answers now.