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I'd love to play a more fleshed out version of this game. There's just something about it that appeals to me on pretty much every level.

The music is awesome, and I really like the effect on the sound when you go into slow motion. I had thought about trying something similar for the slow motion in my game, but I wasn't sure how to go about it. So it's cool to see it in action—it really heightens the immersion.

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So here's how we did it - it was a super hack on the code side. Our sound guy produced a distorted version of the main theme. Not sure what he did but it sounded messed up and I can ask him to give you the specifics. However it was exactly the same length as the main track.

At game start I'm starting both tracks, one at zero volume. On activating slow motion I simply swap volumes on the two tracks. Combined with the zoom and the screen lightening I was so pleasantly surprised by how awesome it looked.

Thanks for the info! You say it's a super hack, but it works really well. I'd love to hear more about the audio side as well.

Going slo-mo in your game felt so immersive and cool that I ended up using it all the time regardless of whether I needed it :)