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An interesting platformer that definitely got me with the spikes more than a few times when they did appear.  Though I've gotta say I was wondering where they were for a few levels but they definitely made an entrance when there was the level that insta-killed you if you didn't move.  The controls were interesting but.. a few points:

  • The gravity gave some interesting control mid jump which was cool and definitely fit the setting though sometimes it was a bit weird especially trying to aim for some of the very tiny platforms in combination with other issues.
  • Speaking of other issues, the hitbox seemed to have some issues with ledges where it would slide off quite a bit. I'm not quite sure what your collisionshape is for the kinematicbody but maybe adding some feet with a box shape or something could help solve the sliding.
  • Though the sliding wouldn't be as much an issue if there didn't seem to be a consistent force applied down when the player is not jumping which leads to a very fast descent as other people have commented when you're not jumping.  So maybe just some small check to see if the player is on the floor and stop the gravity could solve that?  Because it ends up rather punishing especially in the final ship when you are doing a ton of blind leaps to hopefully live. 
  • Speaking of the final level that's gotta be one of the weakest points for me.  Due to how much it relies on blindly leaping to attempt to make it to the bottom without any indication of where the actual area you're aiming for is.  So I'd definitely recommend reworking that level, some indication would be really helpful.  That was the main cause of most of my deaths throughout the game.  

Overall though an interesting experience and a cool game.  Definitely would've liked a bit more level complexity but it is also a jam game so..

Thanks for such an extensive comment! I' ll definitely use some of those ideas to improve in the future

I actually planned the final level to have a laser chasing you down for some variety, but didn't manage to implement it in time