Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I did not, but a cool feature that people won't use is an even more cool feature.

I think I'm simply going to describe most features :) but what I liked is solving puzzles using various spells (real spells like magic wands), and that there are clearly some cool puzzle sequences (the entire truffle thing, for example). I liked the big inventory which eventually contains many items at the same time. I liked that a real part of the world is available from the start and that the world opens as you play (no self-contained chapters). I've not looked in depth, of course, but it never seemed to me that I had to solve one puzzle after another and I felt that the order was quite open. The flexibility with allocating stats and spending your gold is cool, and the multiple ways to solve some puzzles and defeat some enemies is certainly the mark of a refined game.

So, what you're saying, succinctly, is that if there were a sequel, that you would like more of everything. Specifically. That is highly doable :)

Most puzzles don't have a sequential requirement and different character builds can skip some puzzles (e.g. an insane strength build character can skip the amulet puzzle). From memory I think about half of the monsters can be defeat via alternate paths.

I've always loved the idea of a rogue-lite adventure, where you could get different parts of the game/story depending on your stats/build, with some sort of procedurally generated puzzle system. Might make that one day, if I can convince my partner that spending several more years on the one game is in our best interests :D If I do, I'll be sure to give you a heads up!