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An interesting concept and I was definitely looking forward to it when I dived in, and the mechanics were interesting and the core idea had some promise.  Though I was a bit underwhelmed to only find one level and seemingly not working roguelike mechanics.  The idea of rolling to get artifacts and such could definitely have some promise, but it's also really heavy on rng and enemy placement felt very weird without continually checking the itch page.

As well most of the time I was playing I was invincible due to a bug that made it so that I just.. never died.  Which definitely trivialized a lot of stuff, until I reached the boss and found out that he was invincible too, which was... interesting.  Then it just returned to the menu somewhat?  It was weird.

Not to mention the fact that the artifacts seemed to give me a lot of duplicates that never actually affected my stats.  Specifically when I ended up needing to reload with F5 due to the bug during fights causing me to be stuck in them.