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(+1)

Quite difficult, but could easily be tuned to be more enjoyable.
Two main points:
1. The dodge felt like the main mechanic, and I think more focus should be put into audio/visual feedback for this, along with enemy patterns which compliment the dodge.

2. The "charging" needed some audio/visual feedback that was near the Player-Character, so the Player doesn't have to keep splitting their focus between checking the counter, and scanning the play-field. It was not satisfying to line up shots, whilst also trying to pay attention to the charge count. The split focus was frustrating.

I'd recommend perhaps tying the dodge mechanic to the charge mechanic?
IE: So dodging an attack results in a charge, or something similar.

Good work for a solo dev, keep at it and make improvements

Thanks for all the feedback! Very insightful, audio/visual feedback for dodging and charging would be great. 

Nice idea to tie the dodging and charging together. I thought of something similar, where charging also gave you a shield that would evaporate when you shot. The most important thing, as you said, is to give some sort of feedback for charging. It's not satisfying to press a button and see nothing happen!

Thanks for playing and for typing up your insights!