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(2 edits)

Thanks a lot! This is really encouraging. 

I'm still gathering ideas for how the player can spend gold, but I have a few solid ones I think. I also have plans for unused gear, similar to salvage systems in some rpg's like Diablo 3, but a little more interesting.
Hopefully I can get the next update out soon so I can start working on that :)

By the way, how did you find the difficulty of the enemies?

(+1)

Breaking down gear would be awesome.  Sound like you're deep in though on this and money  :)

The enemies seemed pretty well balanced.  The bees were super fast and "dodge' was totally needed.  I found it to be challenging.  If I got too many enemies attacking me at once it got a little difficult and I got my ass handed to me a couple times.  But I never felt it too overwhelming or underwhelming.  Again - it seemed pretty well balanced and was hard enough that it made me want to level up.  Kept me wanting to continue (important to keep players wanting more).  Too easy and it gets boring.  I did not find it too easy.  I'm sure you know this already, but this balancing stuff is crucial and a tough part of Development - I feel you are very close on this already and that is fantastic --- 

Seriously though - great stuff here man!