thank you! that's a good news to hear.
about question 2, maybe it's a bug, or maybe a godot engine's problem not of the plugin.
after a lot of stress tests, sometimes bones and mesh get separated and not in sync.
and I'm not sure if it's the same thing or not,
using boneMortor3D, once hit objects don't come back to their original positions (while targets didn't move).
or was it supposed to?
anyways, for my project, I think I figured out how to (or at least I'm on track):
I added my code in the video on 2:15, I will be more than glad if you get a hint to improve this plugin, just like your plugin did the same to me.

this is the main logic
have a nice day!