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(1 edit)

Overall a bit to generic and the "evil" limitation feels underused. Having to kill some peaceful bugs with each wave or such could have underlined that you are the evil one here.
I do quite like the little touches though, such as the fancy weapon spin reload animation, the clear communication of the different bug types or the clean visual style.


Thank you very much for your reply, I will make these changes if I will want to make this a full scale game!