Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

I absolutely adore the artwork! The characters, sprites and tiles are so charming and well done! However, I felt let down by the lack of polish in other areas of this game.

To start, I wasn't really sure which version to download. I started with proto2, and after playing the first day decided to swap to the previous file to see if I'd gone with the wrong one.

There's a lot of graphical errors. Some things just clip over the character when they shouldn't, and there are places where you can accidentally walk through walls/bookcases etc. You've put so much effort into the artwork, and it was such a shame to find that it didn't work correctly. I'm not sure how you're making the maps, but you might want to look into a tall sprite fix for tiles, a more recent parallax plugin or trying Yanfly's doodads. The nighttime overlay looks really nice though.

The minimal writing I saw was really fun. I went with Adrian since he was such a cutie XD. It was a shame your textbox covered up the nice portraits you do. I'd recommend using a preloader plugin to prevent the art from flickering the first time it's loaded. 

The gameplay itself, I wasn't really sure about. There was enough that I could figure out what to do, however on my first run I completely missed breakfast and only found out about it when I was told off later. It would have been helpful to have more idea about schedules. The second time I played it, I made breakfast first and got that cute cutscene, which I felt quite sad to have missed the first time.

The visitor to the house can be walked straight through, and he does seem to be stood around for a long time. On my first play, the cutscene where Zalen talks to him happened as I was in the garden, so I felt like I might have been missing out on some movement. I went to watch it the second time, only to find that Zalen walks into his chair and disappears. 

The time system works a little strangely. There are some points where I just had nothing to do, so perhaps a way to skip ahead would be good. I think you really need to have a way to pause the game as well, even if it's just to a screen that says 'paused' instead of a menu. Occasionally I did notice tasks in the kitchen vanishing without me doing them, and once I had to make food to have the other tasks like cleaning the floor accessible again (although the dirt was still there, the bubble above it temporarily vanished.)

We don't sleep at night, so I just wandered around. It's hilarious that Zalen sleeps face down haha. By day 2 I was extremely fed up of the music. There were enough issues that I decided not to continue playing, but only because I'd like to wait to see if fixes and improvements will be made. :)

(+2)

Wow, thanks for all the feedback!
Unfortunately, it was one of those situations where time simply ran out on us. No excuses, other than we didn't get things finished in time (including time for testing and simply having a way to access cutscenes, etc).

We're planning to upload a new version after the voting period is over, so hopefully you will be willing to give it a second chance then. :)