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I was able to beat the anomaly by stocking up on items. I think the point you should understand is that giving a boss an insane amount of HP is not fun design. Also I think you are forgetting that the player has no idea and no reason to know that they need really good satchels and many many extra ammo packs. You need to approach battles from the perspective of the player who has limited knowledge. Instead, I think you designed the boss as the developer who knows exactly what moves to use, and what items to have.

(+1)

yeah you right on this... i was not aware of that, i put to minimum clue on item type,weapon cost, skill core which is important to stop enemy special ability. 


last week i caught an idea to slip a tips on loading screen or on z-system tips menu.
like using spinner when enemy has glowing aura to stop them, using high quality satchel mean you had a proper preperation to use many skill.
or tips something like gathering resources.

the other choice is create a battle script tutorial battle and equip.... which is not my type. cuz i really teribble tutorial giver when it come to simulation script battle tutorial or equip guide. but i will give it try. digging in the forum seeking for further good way to aproach with the player. to make player understand it without being annoyed.


some script event that ask to buy certain gear maybe will do the job to player to figure it out.

ohhhhhhhhhh...... now i see it..... yes.... damn i was careless in this. maybe i will put some tutorial buy gear and medical supply then make them battle the enemy that has high rate on active ability, and i give order to use skill that prevent enemy special ability on the beginning of the game. yeah maybe i will go with this kind of idea.

thank you very much for the feedback....
i didn`t had a tester before so i don`t know what missing in this game, now with other people point of view, i can see this game weakness.

it was good choice that i take this oppurtunity to join the jam and looking for the feedback. this will improve the game a lot.
and what about other stuff like upgrade the home base?
im planing to expand this idea...

It's great that you're taking feedback to learn a grow. That's exactly what a jam like this is about!