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Thank you for playing the game...
and im really sorry for the grammar, i will fix the intro,dialogue and balance in the game soon. but i can`t do it now while its still in rating period.
this is my first time join a game jam and so im little bit confuse when i put one of my theme with the one rule of the jam which is 30 minute gameplay. and with writing rate too. so i combine everything in my head just like that. a scene that describe the situation in the story for writing and survival theme for the gameplay. boy this is need time to understand. 


one of my theme is survival which is it will take player time to understand the mechanism of the game, and silly me, i put i really long intro of the game. so it make player run out the time to understand what situation is there.


-as i write before one of my theme is survival... where its ask to player to use their resources carefuly and wise, and i create a very high chance escaped from random encounter, where you can use oppurtunity to run and save your ammo or fight the enemy and gather their resources, you either can chose to fight small number encounter to slowly build your character in safe way, or fight a 3-4 enemy in single encounter to get massive resources but with more risk.... this is why i got stuck with the balance, because i put survival theme there, where i put a mechanism for player to understand how to use everything they have wisely and act carefully, but with the long intro it give player feeling to get the game done asap. this is the mistake i had, i forgot this game jam took only 30 minute, where my gameplay beyond that... sorry for this.


 -about the Anomaly(boss) for the boss he is defeatable. even when you not use any armor and only had 2grade weapon, the most important when fighting the boss is 

 1.satchel for you to perform skill many time.

 2.juvia skill called spinner that can stun the boss for 1 turn with 100% success. you must use this when you see the anomaly has glowing aura on his head. when anomaly has aura around them thats mean the boss want to use special ability, and this is juvia job to counter it. 

3.you must had at least 4-10 large ammo pack when fighting the boss. for restore health item, i put so many blood capsule in the hospital.


definitely will fix the intro, dialogue and some balance system.

I was able to beat the anomaly by stocking up on items. I think the point you should understand is that giving a boss an insane amount of HP is not fun design. Also I think you are forgetting that the player has no idea and no reason to know that they need really good satchels and many many extra ammo packs. You need to approach battles from the perspective of the player who has limited knowledge. Instead, I think you designed the boss as the developer who knows exactly what moves to use, and what items to have.

(+1)

yeah you right on this... i was not aware of that, i put to minimum clue on item type,weapon cost, skill core which is important to stop enemy special ability. 


last week i caught an idea to slip a tips on loading screen or on z-system tips menu.
like using spinner when enemy has glowing aura to stop them, using high quality satchel mean you had a proper preperation to use many skill.
or tips something like gathering resources.

the other choice is create a battle script tutorial battle and equip.... which is not my type. cuz i really teribble tutorial giver when it come to simulation script battle tutorial or equip guide. but i will give it try. digging in the forum seeking for further good way to aproach with the player. to make player understand it without being annoyed.


some script event that ask to buy certain gear maybe will do the job to player to figure it out.

ohhhhhhhhhh...... now i see it..... yes.... damn i was careless in this. maybe i will put some tutorial buy gear and medical supply then make them battle the enemy that has high rate on active ability, and i give order to use skill that prevent enemy special ability on the beginning of the game. yeah maybe i will go with this kind of idea.

thank you very much for the feedback....
i didn`t had a tester before so i don`t know what missing in this game, now with other people point of view, i can see this game weakness.

it was good choice that i take this oppurtunity to join the jam and looking for the feedback. this will improve the game a lot.
and what about other stuff like upgrade the home base?
im planing to expand this idea...

It's great that you're taking feedback to learn a grow. That's exactly what a jam like this is about!