Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you! Most of the time was actually spent writing the story rather than the game. I sketched out a timeline and had to write motives for each character. It was even more difficult considering I had to write two motives (one for the lie, and one for the truth) for every action.

(SPOILERS)

That's the first time for me to hear that! That's very interesting, and I can see why. I wanted to open a discussion with the final choices, and realized I would go through a thorough conversation with each player. I think that's a great legal standpoint to take, considering we have to try and get to the most direct cause of an action(that being Joel in my opinion). However, on a philosophical level, I considered everyone to be at fault for helping create the toxic situation. Thank you for the honest and super positive feedback! :)