Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Happy to hear that you're enjoying the game! Thanks for letting me know about the slowdown. The cause is most likely that the gamemaker runner renders the game differently when window resizing is allowed (which I enabled in this build). Could you test running the game in fullscreen and see if the same slowdown occurs?

I'll take a look and see if there is anything I can do!

(1 edit)

I just gave a try to fullscreen mode and there's absolutely no slowdown, it's always very smooth and fast even when there's a lot of floating items, .so it seems the problem is indeed the windowed rendering .  

Thanks for giving a look

Thanks for taking the time to test! I'll see if I can figure something out for the next patch.

Hello, i found out that if i enable "Fast Dice" in the options i don't see the slowdown anymore in windowed mode. 

That's ... not what that button is supposed to do :). I'll investigate.

Maybe that "Fast Dice" by cutting down the dice jumping and bouncing is somehow lowering the heavy load of whatever is causing the slowdown  ?

If the slowdown occurs specifically while the dice are in motion that could very well be the case. In any case, I'm working on some performance improvements (including a vsync toggle) for the next patch!