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(2 edits)

Thank you for that amazing game and updates, i'm enjoying it a lot. 

But on this new 2.01 version i notice a lot of small slowdown, something i never noticed in the various previous versions i played but now it seems half of the time there's an attack from the ennemies on screen or there are some gems/gold/whatever floating around the screen to go to my stock or to the shop, the animation noticably slow down.  

It's not all the time (that what makes it odd) but it's not rare at all.

(i always play in windowed mode if it has something to do with it)

Happy to hear that you're enjoying the game! Thanks for letting me know about the slowdown. The cause is most likely that the gamemaker runner renders the game differently when window resizing is allowed (which I enabled in this build). Could you test running the game in fullscreen and see if the same slowdown occurs?

I'll take a look and see if there is anything I can do!

(1 edit)

I just gave a try to fullscreen mode and there's absolutely no slowdown, it's always very smooth and fast even when there's a lot of floating items, .so it seems the problem is indeed the windowed rendering .  

Thanks for giving a look

Thanks for taking the time to test! I'll see if I can figure something out for the next patch.

Hello, i found out that if i enable "Fast Dice" in the options i don't see the slowdown anymore in windowed mode. 

That's ... not what that button is supposed to do :). I'll investigate.

Maybe that "Fast Dice" by cutting down the dice jumping and bouncing is somehow lowering the heavy load of whatever is causing the slowdown  ?

If the slowdown occurs specifically while the dice are in motion that could very well be the case. In any case, I'm working on some performance improvements (including a vsync toggle) for the next patch!