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(+1)

Overall, LOVED this game. It's a very serious contender

Gameplay:
Loved the arrow indicators for interactables.
Loved the ability to switch the encounter rate and difficulty to focus on the narrative. (I played at narrative and 99. Encounter rate still seemed high though for some reason?)

Visuals:
Excellent mapping and atmosphere.
Perfect font choice and use of color.
Ocean color transition seemed to go in the wrong order? Maybe? Typically darker colors would be farther from shore.
Great blending of default resources with custom art.

Audio:
Great use of music.

Eventing:
Entertaining cutscenes.
Puzzles were... puzzling :) Other than taking a sec to figure out the expectation, they were fun.

Combat:
Well balanced, complex, and fun. Difficulty levels are a great touch.
Automated mouse highlighting would reduce clicks required, speeding the pace of encounters.
Great use of animations.

Minor notes:
No music or battlebacks during combat on the ship at the beginning. Would've been cool and looked better with a ship battleback.
I did not encounter any bugs during gameplay.

(+1)

Thank you for the praise! Honestly I was getting a bit nervous since all the comments from non-friends were a bit mixed and we usually do a tad better.  We put so much work into it if it just got a mixed reception I'd have been sad OTL

The arrow indicator was something I started doing a long while ago and it tends to work really well for me. Now that Fomar made a MV plugin for it I'm using it forever.

The ocean color...oh boy. I could have tinkered with it but in the end as I was using tiles that already existed I decided to leave them as is rather than struggle against them and lose time. I noticed they were kind of in reverse. Hey maybe it's a magical sea, who knows ;)

Man you have NO IDEA how scared we were of bugs during gameplay. The first IGMC we entered with a way too ambitious project and a last minute bug slammed us right as the judges were doing the screening. The sheer FEAR x_x

But really thanks for giving us a try and letting us know! It really means a lot, it feels like I've never worked so hard in my life (to be fair, first time I did a contest while having a dayjob XD)