Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

It is great to hear that you enjoyed the game!!! It is these comments that really motivate me to continue development. Thanks :)

There are just a few glitches that need some work on, like at certain points (corners in rooms) that give a massive memory leak or lagg but it's gone when you make one step into the other direction, a drawer from a desk that you can pull through the room while it floats and a chest which says it's locked, but still animates it getting opened (you can't take the stuff out, but that animation should not be there)...

And there should be a button when you press ESC that you can see the controls again. Some people hardly look at the controls in the beginning and forget how to switch the batteries from their flashlight in order to make it work again.

And I hope that the save game option will not be like that you can save at any moment but that you can save only once per checkpoint. So you have the power to save at any point within that chapter, but only once. You enter the next chapter? Again, you get one savepoint granted.
Because otherwise every game becomes easy, how hard the gameplay might be, being able to save at any moment, would make it too easy.
"oh he is not seeing me [SAVE GAME] and I do another step and he still didnt see me [SAVE GAME] oh shit he saw me when I took a step to the right [LOAD GAME] okay okay I am now doing a step to the left, yeay he didn't see me" [SAVE GAME] - catch my drift?

And yeah well, even though you used the audio recordings of Amnesia, in your game the sounds are just right. More suitable. Works better then in Amnesia.  But yeah, making your own sounds might be tricky, because the sounds are very important. If it sounds too childish or rediculous, even with awesome graphics that game would flop anyways.

I hope this message is of any help to you?
Looking forward to the next update! Take care!

Thanks for the feedback! It really helps in finding those bugs. Your idea of having a single save per level is interesting. It made me think of games in which saving can only be done at particular objects however, maybe I could add an item which allows you to save. Therefore, it will encourage exploration at the same time.  In the next update  I should have all the bugs you listed fixed to the best I can. I also plan to add a settings section in the pause menu which will show the controls as well other settings such as sensitivity, gamma etc.

Thanks again for the feedback, have a nice day!