Great, this looks pretty, and its awesome. Changing weapons on the fly is really fun.
it is hard to hit enemies when you are not locked to them tho.
Viewing post in Ghost Knight Victis - AGDG Demo Day 17 jam comments
Yes, right now it's intended that the game is "target-lock heavy"where you are constantly targeting enemies. I had been wondering if it's worth it giving the combat a soft-lock system (i.e. when not in target-lock, doing an attack will turn your character automatically to the nearest enemy). Definitely worth exploring later down the road.