Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Hi Bytes,

I pushed a very early first draft as a start.

https://github.com/grant-strayvoltage/gameoff


If you look in Core/Assets you can see the first level: level_1-1.tmx. It gives you an idea how a level would be designed. It is not a 'real' level, but rather a sample level with very basic tiles and meant to include a few of the standard objects I'm thinking of adding.

You can also see how the player starting position works, and Platforms show the link between code and the level editor. The Switch, and other objects are missing from code and need to be implemented. Also the moving platforms are just showing up in the starting position, no triggering or movement yet. I'm using reflection (Class.forname) and based on the Object Type field in Tiled, instantiating the object and adding it to the main layer in the game.

I got the player's moving together left and right with no collision, again just to show the idea and where the code goes.

So I'll be talking to the sound and art folks this week hopefully and should know there interest. For now I'm just using the crude placeholder art.

If you're interested let me know - maybe send me a direct email: grant@fivemedia.ca

I can share a lot more details, etc. then! I'm thinking we can do some easy ideas for splitting up work to start- like one of us takes on the player movement and the power cube throwback idea, and the other starts tackling the Game Objects like Platforms, Switches, Moveable blocks, etc. and making those work in the game.

The idea is the 1 square character can only jump a square and a bit high, while the two square tall character can jump around 3 squares high. I was going to go with pretty simple movement, standard move left/right and jump. For the puzzle element, probably no double jumps or wall jumps.

I haven't gotten to adding switching control between the two, any 'physics', or the power idea yet.

Note in Tiled, you can define "Types" - check the menu option "View-Object Types Editor".

- Grant