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(1 edit) (+2)

Hi, ChelseaGaming!
Ah, it's really heartwarming to see you coming out and tell me your honest thoughts ^///^ please don't worry and write as long as you want! I'm always happy to read them <3

I understand too well that feeling of impatience rofl
Like, when I read an interesting novel, I could read it in one go. But if it said, 'to be continued', I'll be like... D: Another example would be how I managed to do Game of Thrones marathon in a week--I felt really satisfied and glad that I waited until Season 7 is finished x'D

You also pointed a good problem there; if I release the routes as separate games but the story intertwined, readers might find it hard to remember the plot and they'll usually have to replay it. This is a big no-no for me because it'll affect the immersion >_<

And I agree about the polishing part! You're really on point! Plot-wise or quality-of-writing-wise, It'll really bug me if someone pointed out a loophole/major grammar mistake and I can't go back to fix it ^^; 

Last but not least.... *gasp* you're right!
If I treat routes as different games, there will be a lot more testing phase! I... don't think this will be a good idea because my proofreaders are busy irl and most of them volunteered to do the job. Of course, I always give them a 'reward' after they're done with their job, but I don't think my 'reward' is big enough to cover repeated 'test phase' QuQ

Overall, I'll take some time to think and take note about all the possibilities before coming to a decision. You really helped me out today by pointing so many pros and cons so thank you very much! ^////^

I'm really touched to hear you'd continue to support me no matter what >///<
Really, I can't ask for a better audience/supporters to watch my back! I love you guys and I mean it <3
xoxo,

SweetChiel 

(+1)

I also agree overall w/ Chelsea, I prefer a fully done game, enjoyment wise, vs the episodic type, and I avoided Mystic Destinies initially(before I found out more on the dev and such to solidify it) because being newer to otome when I saw it I was confused by it's pricing and avoided it completely because of said confusion on what I needed to buy for what.
Episodic is less problematic/confusing in that way, but it's probably harder to do in an actual monetized way because you want people to get it, but if you have an upfront price for an unfinished project it can make people more wary of paying, and if you put enough out before adding a price it can also cause a bit of a stink(whether justified or not). Though I know even on tipped/PWYW stuff I try to put in what I can, because people work hard, but I know not everyone is like that.
If anything I say see what you feel most comfortable with, and you can always try it and if it doesn't work out in a way you want try a different way next time.
I'd also say DON'T be afraid to edit a game after on the routes, even big name games modify/patch/rework games. So if you feel an older part needs an update/upgrade... Do it. I think itch lets you right? It happens and shouldn't be vilified for wanting to improve your own work, and if it's a big enough change maybe keep up both versions? IDK. But it's your future games so it's utterly up to you! I'm just here for the ride. :D <3