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(+3)

HI, just an observation: so 4 heros cost 10 XP, i.e. 2,5 XP per hero, 10 40XP = 4 per Hero, 25 for 150, so 6 per hero, aso....it does not make sense that it gets more expensive...

(+3)

I assume that even though it is a loss, you can't really spam small crates very easily so it's more helpful if you want a lot of heroes.

(+2)

you can hold [enter] on the screen that shows what you got from a crate to open them rapidly.

(+4)

Eventually, you will unlock higher quality Heroes, and you gain more of them (as a fraction) in higher quality crates.

(+1)

Being an incremental game, it makes sense to me. Each "batch" costs more than the last, using the idea of compounding costs. It also makes logical sense to me. A Hero is above average, so they can "charge" more as the demand outpaces supply.