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It's a very pretty game. The art all looks great. Everything had a great amount of detail. The tutorial images were stylized in a cool way and were pretty good at showing visually what to do. The sound effects on everything fit very well and added a lot to the game. Pressing the buttons felt great because of the way they moved making them feel very real. The music resetting was a little annoying, but oh well.

I was very confused on level 4 because I didn't realize you could just press launch again.

The level design was very good; each of the levels felt quite unique and interesting. The game is very complex so ideally, it would be nice to have more levels in between each of the levels you already have to teach players some of the mechanics a little bit better. But I know this is game jam game and making more levels takes a lot of time you don't have.

I think the only issues I really have with this game are only issues because of the limited time frame. Given more time, I think most of those issues would just naturally go away. I could nitpick every little thing, but at the end of the day, I think the good outweighs the bad. It's a great game and really impressive that it was made in a week.

Thanks a lot for your feedback. For the ability to press launch again you were not the only one that got confused and it's clearly my mistake. I would have need to add another tutorial on this with maybe a bit more story. And you are right i miss time to add more in between puzzles to help player get familiar with mechanics. I try to use all cells that i have created to at least let player see them at least one. But i start to make puzzles the day before the release and it's hard. For the music yhea i know but i don't know how to do things differently based on how i have made the game and the engine i don't got enough time to do more research.

And thanks a lot for enjoying buttons i realy like them too.