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I liked almost everything about this. Visuals are really charming, enemies are cute and the combat is challenging.

Only two complaints: it's strange that the enemies flash red before attacking, common sense says that white or red flash means they are taking damage (which is also the same flash when you hit them), try changing for something else.

Another thing is that the shapes of the map disappear when you are near them. For example, there's a lot of rocks in front of a wall but you only see gray. I don't mind flat looks, but is bad when everything seems to blend togheter. 

Thanks for playing!

Not sure what else i could do besides a red/white flash. Currently they flash white if they take damage and red if they're about to attack.

I mean obviously if i had actual sprite animations for attacks, i wouldn't need any additional effects, but i feel like i need some sort of effect that starts when the enemy attack windup starts and ends at the end of windup, in order to give the player some sort of timer.