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(+1)

Good job - I thought about going 3D with my Ball game as well but decided against it because polishing and balancing 3D games is hard :(  I was also worried about perspective.

I like that you used the perspective problem as a feature - would love a post-jam version where you can move the camera on an axis to find the right perspective.

(+1)

On 3DS it would such a good game.
It very hard to play platforms after 3ds ones because the 3D effect give you really good sense of where player a located.
I have some ideas how to overcome this issue.