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3rd language is impressive! I think for a full game experience, the length and the item system will be a benefit. It will add a lot of complexity to the story and keep players engaged. I just meant for a game jam designed for 30-minute games, it was a lot to process.

Playtime is always hard to gauge. As the creator of our game, we already know the best paths and techniques at defeating enemies. I had some of my friends play through my game to see how long they took to beat the game. I also made it so I was able to beat my own game in under 10 minutes, which allowed a lot of “fluff” time to compensate for new players to the game.

Overall, I think your game has good foundations. I wouldn’t worry about time for your full game, as that was just pertaining to a gamejam. The main concerns would be with fixing the translation, tweaking game difficulty, and allowing the battlers to attack if they have no ammo.

thank you... now im still looking for plugin that let me equip melee and range weapon at same time without stacking the atk between melee and range weapon. the translation still in progress along with the balance of the game difficulty.

and all of this is good experience for me for the next game jam i would join.  to be honest this is my first time participate in the game jam.

so i think i will make it better for the next jam.