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yeah im sorry about the grammar.... to be honest english is my 3rd language. and i made this game from my novel, so the translation is  akward.


and about the surviving  in early game, you can just escape till you got 4 people in your party, and be sure to take 3 important box in the parking area. one of this box give you zp to buy highest weapon in the game. (theme - hidden cheat or exploitation)


and the theme about survival i put some cheap price and expensive price for player. so they can figure it out how to use item wisely because some item has a same amount of healing but give different effect. and there a situation where they can save their ammo just by avoid trouble fighting random encounter. 


the anomaly will become go berserk if you didn`t kill it in 25 turn or more, so the best strategy is to equip the best satchel to increase your max ammo and using the 2nd grade weapon or ultimate weapon and spam ultimate skill on it. believe me,,, even me as creator find it very hard to survive when anomaly goes berserk.


many player maybe think, satchel just some useless equip. no..... satchel is your breath when you fighting a boss or super boss. because to use ultimate skill, you need a lot of max ammo, if you don`t had much max ammo, you can`t perform ultimate skill.


and the most important thing is  when you fight boss or anomaly. when you see them has aura. fast use juvia skill called spinner to stun the anomaly.

the aura you see on the anomaly means they want to use special ability. and this ability is very deadly if you didn`t stop it.

about the 30 minute rule, i already cut some cutscene and put the exploit. and hope it will go smooth with 30 minute. cuz i beat this game in 26 minute with reading...... . i was wrong miscalculated this.  but what is done is done.

i can`t fix the game now while this still in rate peroid. when the jam is over. i will take all the feed back and launch the demo plus....
and i thank you for your feed back. i will make it better.

3rd language is impressive! I think for a full game experience, the length and the item system will be a benefit. It will add a lot of complexity to the story and keep players engaged. I just meant for a game jam designed for 30-minute games, it was a lot to process.

Playtime is always hard to gauge. As the creator of our game, we already know the best paths and techniques at defeating enemies. I had some of my friends play through my game to see how long they took to beat the game. I also made it so I was able to beat my own game in under 10 minutes, which allowed a lot of “fluff” time to compensate for new players to the game.

Overall, I think your game has good foundations. I wouldn’t worry about time for your full game, as that was just pertaining to a gamejam. The main concerns would be with fixing the translation, tweaking game difficulty, and allowing the battlers to attack if they have no ammo.

thank you... now im still looking for plugin that let me equip melee and range weapon at same time without stacking the atk between melee and range weapon. the translation still in progress along with the balance of the game difficulty.

and all of this is good experience for me for the next game jam i would join.  to be honest this is my first time participate in the game jam.

so i think i will make it better for the next jam.