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Thanks, that's great to hear! I know how important a game's first few moments are for making an impression, so I worked hard to make those feel slick (though I wish I'd been able to find a better font treatment!).

Glad you were able to push through the initial opacity and come to grips with the combat system; I was worried about having to omit a tutorial for the jam build, but fortunately I think most of the jam entrants have a solid backing in regular crawler mechanics so they only need to figure out my own weird additions. Of course the genre also has a lot of history of throwing players in the deep end and telling them "figure it out"... but still, I do think I'll be including more of a tutorial in any future builds!

Thanks again, and hope the rest of the jam goes smoothly!