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(1 edit) (+1)

If I was not aware of what kind of magic James can do in level designing, I would never believe this game has been made in such a short amount of time! 
 You will not enjoy one but 4 differents levels, rich, dense, but never too wide. You will have to find your way but you will never get lost. As usual with James, this is a real lesson of level design, which is at the center of the game mechanics and the artistic direction.

Well done!

(+1)

Thank you Max. What a nice review. I don't mind admitting that it was a solid game dev weekend and that I made a few silly mistakes, but it was fun. I think that I will team up with other folks on any future jams though! Designing the levels really is my most favourite part of the process and is something that I really enjoy. Thank you for playing Max!

(1 edit) (+1)

Always a pleasure to play one of your game, James. I never know what to expect, except enjoying a pretty good moment.
You surely know how to make the best uses of assets, combined to your level design skills, to offer a great experience.
Keep it up!