From what I was able to find out, the controllers are tied to the headset, so you'd have to rely on other controllers - like the xbox 360 or your eyes for this particular headset. We're aware not all games would be able to work with this limitation so we're trying to find out alternative solutions. I'll post back once I find out more.
All right, good to know. Most games designed for Vive probably won't be easily portable to this then.
Yeah, but this partnership goes a bit deeper. Of course VR content will get a bit more of a push - but the arrangement I have made puts itch.io's platform as a whole in front of many many people, so having content FOVE ready isn't mandatory.