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The clients are REALLY wanting VR content. So content that supports VR and the device Vove ( ) is a must.

It doesn't look like this Fove device has tracked controllers (held in the hands)? So VR content that relies on such controllers (like Vive controllers, or Oculus Touch) won't be compatible with this VR demand?

Hi Runevision, let me check with the client and see if I can get an answer in regards to this.

Hi Runevision,
From what I was able to find out,  the controllers are tied to the headset, so you'd have to rely on other controllers - like the xbox 360 or your eyes for this particular headset. We're aware not all games would be able to work with this limitation so we're trying to find out alternative solutions. I'll post back once I find out more.

All right, good to know. Most games designed for Vive probably won't be easily portable to this then.

Yeah, but this partnership goes a bit deeper. Of course VR content will get a bit more of a push - but the arrangement I have made puts's platform as a whole in front of many many people, so having content FOVE ready isn't mandatory.