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Thanks for the thorough feedback! I'm glad it was fun, I was struggling to find the "fun" in it by the end simply due to all the limitations / crashes. To your points:


  • Yeah, the random quitting was rough, and I am not sure entirely in my control. I revised the game design / levels a number of times to try to optimize and still got the crashes (unfortunately). I'm going to take another pass at some point and see if I can get it stable but some of this feels like it's just the engine itself (RPG in a box) which is still an alpha product
  • Easing in, is for sure, one of the things I didn't get to. I wanted a little intro cinematic that could tell the player to "RUN to the end!" - totally agree and know I need to plan better on having the space for the "ease into the game" approach
  • Oh yes, this purple guy needs more fine tuning for certain. This concept was a late addition - originally it was just a "wall of purple" consuming the land, but due to the performance issues I had to find an alternative quickly and get it "working". though in the end I kind of liked the idea of being chased by these purple guys, they just need much more fine tuning!

Thanks again for all the feedback, I really appreciate it!