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Hi. I have played your game. Nice movement. I really liked the default weapon (F)
But I got a bug at. There were no enemies left but the counter still said that there is one left.
And I have some other suggestion. If you are attack an enemy it should be visible that you hit it. You could highlight this with a different enemy color. It gives the player more awareness that his/her actions has an inpact. In short, it creates a better game feel.

Thanks for the suggestion! I will make a small particle explosion to signify that you hit it. And about the bug, unfortunately this is a known bug and I have not found how to fix it. All I know is that it happens when you kill enemies too quickly (like with the special ability taking out a horde), then it happens

Ok! I have fixed the bug! Well, not really, as that was a bug with construct, but I had some code that was something like

If Player.WaveKills >= Spawner.MaxSpawns then NextWave

Then I did some searching and found that you can find the number of instances (in my case, instances of slimes) and use that facepalm so I changed it to something like

If Slime.Count <= 0 NextWave

Anyways, the point is it’s fixed now :D

Ooooh great! :D
Yeah, I can understand this kind of problem. Haha.
Sometimes you just overlook things if you are in the programming flow.

Thanks lol