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Hannah

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A member registered Dec 08, 2020 · View creator page →

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tsk tsk tsk

Thank you!

Thank you for your review! The benefit to blocking is if the enemy has a particularly strong attack lined up, or if you do not have a strong attack lined up and are waiting to roll it. You are also correct that the yellow notch does nothing, it is a junk card that serves as a debuff to your spinner.

Thank you and I hope you enjoy it!

I am utter trash at this game, the control scheme takes a lot of getting used to, managing the reactor with everything that’s going on is a lot. But nonetheless, this was a very fun game, and is in my opinion one of the most interesting themes you could’ve taken with this game. Great work!

0/10 i’m sorry it said you don’t win that means it’s not spin to win rahhhhhh

… Is what I wouldn’t ever say because that’s quite silly. This was absolutely a fantastic game and deserved every bit of the hype I heard about. My two, only, possible critiques is that:

  • It felt a bit jarring to hear footstep noises while the characters decidedly slid across the floor and did not step. Which is so incredibly minor as to be inconsequential.
  • The randomness felt kinda eh when you were waiting on one specific character to solve a puzzle and were just hoping for it to come. This is more core to the gameplay loop but with only four characters it was very much manageable. The game is incredibly polished, has fun progression, and was just a really great experience overall. Congrats!

Very cool game! I think it could’ve benefitted from a better tutorial, and maybe some prevention to prevent one players’ plants from taking over the world (cough cough, Niko, cough cough), but I loved the idea and would absolutely play a further polished version!

Correct! There’s only one form of healing IIRC coming from grabbing the apple from Tantalus

They definitely could’ve been a lot more clear, I thought leaving them vague would make it more immersive but overall I think that was the wrong decision. In general, the buffs are multiplicative to your attack/defense, max health bonuses at the cost of some health, or regular healing; while the debuffs are divisive to your attack/defense, straight damage, or a single example of adding a worthless card to your hand (this excludes the standard deck-modifying events). Glad you had fun!

Really glad you enjoyed it! The tentacle probably is overtuned, at least with how many upgrades you can get by that point in the game—even if you get the 3x damage/defense boost it still is a tough fight at full health. But you’re absolutely correct about the rest, and I appreciate your feedback!

So I loved the game concept! Very fun idea. I didn’t manage to finish it myself, though, as the combat felt pretty poor. There is no collision between enemies, or between the player and enemies. Combined with the similar speed of the player and enemies, and the fact that the sword does not reach enemies that are on top of you, this can often lead to very difficult situations where you can’t do anything except take damage until you die. In practice, the game seemed to incentivize you to aim your sword at the enemy and keep your distance, rather than actively using the swinging mechanic. Either way, the game was enjoyable, and I hope this helps you improve it if you ever decide to do a post-jam version!

The lack of depth in the combat is definitely something we would address in a full release of this game, a lot more was planned but had to be cut because of scoping issues. Thank you for your feedback!

Really good to hear! We didn’t actually test if it worked on mobile but are glad to know it does 💙

This is great! Love the idea, love the aesthetic. There weren’t that many games but that’s very understandable for a jam submission.

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Hi! The infinite spinning is unfortunately a known bug that appears to have been re-introduced, and as we’re past the bugfixing period I can’t fix it, I’m horribly sorry you encountered it. Once the jam is over, a hotfix will be released ASAP to ensure that doesn’t occur, if you would like to fully experience it afterwards!

I’ll make note of what you said on the arrows, that’s good feedback :)

Thank you for your review, I’m glad you enjoyed our game <3

Absolutely wonderful game, really enjoyed it! The controls are responsive and intuitive, although unfortunately they are listed the wrong way around in the corner of the screen for the mouse buttons. My only complaint is that it was hard to determine enemy health and if you won/lost, but I had fun playing.

Thank you! Yeah, it definitely needs a lot of balancing work, haha 😅

Absolutely top tier game, I wish I could give it more points but I fail to see how it relates to spinning much at all. Well done.

Not a game, an experience

Thank you for your review! I added the block of text because some of our initial playtesters were pretty confused as to the mechanics, but I’m glad you found it intuitive. The mixels are a fair point, our coordination wasn’t perfect and there were some last-minute scale tweaks that needed to be done to get things looking correct.

As for the events repeating—that has actually been a pretty nasty bug, I keep fixing it and it keeps springing up again. It should be gone for good, this time. Thank you for pointing it out!

The gameplay is very nice! The upgrades did feel a bit boring to get as there was no decisions involved, but overall a very fun jam game.

Thank you! Yeah, we had to limit the scope a lot, the original plan was to have a full map and many more kinds of cards, along with the ability to get multiple spinners.

Gameplay is fun! The story is rather lackluster, but that isn’t too big of a deal. The visuals and audio are great, though I did get a bug where I couldn’t continue past the first level (the dialogue would not progress despite clicking my mouse) and when dying the cursor is locked to the screen and I have to force quit the application. Let me know if you fix those, I’d love to play more of it.

The aesthetics are wonderful! I’m not exactly sure what I’m supposed to do, other than keep spinning, though…

Very fun game! Loved it. The art and audio perfectly matched the theme, too.

Very fun! Loved the gameplay, though it could definitely use some polish if made into a full game.

Hello! I’d just like to let you know that this has just been fixed, I’m sorry you had to catch that! It’s now properly playable.

Thaat is in fact a bug! Looking into it now, thank you very much! The “One thing per turn” is very intentional and, in a full game, would be resolved by gaining more spinners, eventually.

It feels me with joy seeing arches go spinn

Ty!

Very cute :3

Strange! I’ll look into it, thank you.

There are some items that move you forwards! Motor, for example, or Spear :)

Please do not post full codes in the comments ^^ If you wish to share custom items, you can use a separate website (like Pastebin, or Google Docs) or share them on the discord.

Please do not post full codes in the comments ^^ If you wish to share custom items, you can use a separate website (like Pastebin, or Google Docs) or share them on the discord.

🫡

Please do not post full codes in the comments ^^ If you wish to share custom items, you can use a separate website (like Pastebin, or Google Docs) or share them on the discord.

The game just got updated, see if it works now :)

The game just got updated, try running it again? If it displays an error, it would be great if you could paste that error as a reply to this comment ^^

You can go above the maximum upgrade limit :) image.png