Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks for sharing your solution, I'm sure it will be useful to other users who run into the same issue :)

I shouldn't expect an alpha channel to cause an issue with an imaging API - I imagine that would be a big problem. It might be worth issuing as a bug to tcod on their git repo.

The png is exported at 4bit by default (not entirely sure why) - though looking into it I could probably crunch it down to 1bit. I'm not sure if that will remove the alpha channel or if that will have a negative impact on other implementations.

How did your experiments go?

Thanks for the reply! I will take your suggestion viz the tcod repo - you're absolutely right.

The experiments are ongoing! I have a few weeks off in a few weeks so I'm hoping to hammer it into something playable by then.

very cool :D Ping us when you've got something to show off!

lol two years have passed - but I've finally got something to show for this :D

A very early draft of the game I described above is now playable here. Hope you like it! I've got a lot more planned. The font remains a massive inspiration. I think about it all the time.

This is a really pretty game. I struggled playing it for the first time, but from what I understand you must use the QWEASDZXC keys to move and point your friends in the direction of the way to leave. You  can make signs to make the process a bit more fluid too. Is that right?

(+1)

Cheers! Yeah, you've nailed it - I'm very much going for the vibe of one of those "games you have lost the instruction manual for" like Royals or Starseed Pilgrim, if you're aware of either of those. The idea I have for a fuller version is that initially you'll only have the Point move, but the more people you save on each map, the more abilities/things to build you'll unlock (and the inspiration for those abilities is all rooted in anarchist/protest playbooks for outmaneuvering police etc). But still a little ways off that vision, I think!
Really though I'm just trying to do the font justice :D