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Pretty fantastic setting and style. I definitely see the Dark Souls inspiration and it's a great tease for things to come. If I were to give any minor feedback, the only thing I'd say is that I wasn't too fond of the way environmental messages were presented (was a little jarring just having text appear on screen with no button prompt). There was also one specific spot I was able to boundary break early on just before the first blocked path (screenshot below). Other than that, awesome demo.

(+1)

Thanks for the feedback! I was thinking about having a prompt or something there or at least some signifier that there's a point of interest and something to read.

Also congrats on leaving the area! That's the first time I've seen :) That particular area has a few collision issues I need to take care of as well...