I've heard this problem occurring for several people. If there is no gamepad involved, you can try deleting the game and unpacking it again to see if that helps. I'll be working on a fix in due time!
Recent community posts
Thanks for the feedback! I was thinking about having a prompt or something there or at least some signifier that there's a point of interest and something to read.
Also congrats on leaving the area! That's the first time I've seen :) That particular area has a few collision issues I need to take care of as well...
Great feedback and I appreciate you took the time to tell me. I made myself a few tasks to approach those things in the future.
Also, it's important for me to know your feelings towards the messenger. I'll take that down in my notes.
And I'm really happy that you had a good experience with the demo. It's encouraging to hear :)
I'm happy to hear you are enjoying the style of the game :)
About the lag, there aren't a lot of options to adjust the quality now but when you launch the game, you can choose between a couple of presets in that little window. I haven't tweaked the presets in a while so I can't vouch for the results.
Other than that, you may lower the resolution. With the dithering enabled, the quality difference shouldn't be noticeable.
I'll continue to find optimizations so keep an eye out for updates if you like :)
I've just announced my game project and I would like to invite you all to check out the early demo. Follow the link below to go to the game's itch.io page and give it a try! It's in a pretty early state so constructive feedback is welcome and very much appreciated :)
Of Love and Eternity is a stylistic adventure horror game about love and separation. In this game, you will journey alongside a poor knight in search of his lost love after they are both separated by death. The road ahead is a treacherous one as a world of damned and lost souls awaits. There dwell violent and wicked spirits who have been long abandoned and who prey on those who stray too far. To reunite, the knight and his beloved must overcome this purgatory or else be taken by the evil that lurks there and suffer eternity lost.
And for those of you who are interested, I included an announcement devlog that goes into a bit of background on the project and what the future holds. It might be a bit of reading but I really wanted to add some extra context to this announcement and state of the demo.
The asset pack should contain everything outlined on the asset page including all work files (found in the "Retro Keys Work Files.zip" inside the Unity Package). Was there something else you were expecting and couldn't find?
I'm glad you liked the game :) We would have loved to continue working on it but it's a real challenge to work without income. At the time, both myself and the programmer were split between having payed work or making this game. Eventually the payed work took priority and we both moved on.
Thanks for checking it out :) It's nice to know it actually works on Linux as I never tested it there myself.
The map was made with the Unity terrain tools of the time. I started with a height map I made in Photoshop then refined it from there in engine.
And unfortunately, this is a long abandoned project. We had the intention of making the full game but both the programmer and myself moved on to other things before getting too far.
I'm glad you liked seeing the project none the less!
Yes! This particular asset is "Name your own price" which could be free indeed! And once you download the assets, you are free to use them as you please. However, you are not permitted to re-distribute the assets themselves.
Thanks again for sharing!
If you are interested, I recently did a little update to the game adding Mac and Linux support, fixing the look sensitivity, cleaning up some weather and day/night effects, adding a water shader, and various other small tweaks.
Unfortunately, this project has been canceled so larger updates are unlikely.