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I like the pixel art, and I like the music. I think the combat is very satisfying. However the controls were ruining my experience a lot of the time. Sometimes I would just freeze in midair, and then I would just fall and die. You're using unity for this, so I feel like you might be putting the characters movement in an Update function instead of FixedUpdate. You should always use FixedUpdate for anything movement related. Also, I think you should be able to hold the jump button down to jump higher. Lastly, I don't get why you're putting this on mobile. I think it would probably be better enjoyed on a computer than a mobile device, so maybe you should consider releasing it on Steam or something. Oh yeah also the hidden walls should have cracks or something to signify you can go through them.

Very detailed comment, so thank you kingjaw. I can't check out how movements are dealt right now; once I can get scripts I want to figure out this aspect. Maybe the issues you kindly described are due to actual little cracks among the entire scripts system, which are present as we know. I'll check out which methods are driving the system for sure.

Regarding device choice: we believe that Beggar might be appreciate on mobile devices due to its nature as a game. Who knows? Maybe one day we will play it on other devices!

Thanks so much