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I tried this new version and so I've got some questions, which will, I belive, help me to understand, what's going on on the screen. So:

1) What the tribes are?They've got their flag, but I dont't clearly understand what they are doing inside the game. Are they colonists of another empire or they are just barbarians, who'll robb you, if your war is going really bad. Will we have any diplomatic contacts?

2) I like new new communications between autoritates, now every kingdom is really filled with life and other events. But, actually, I've got a problem, so,please, could you tell me the ways  we loose and earn prestige?

3) When I tried it last time I saw, that every person has his own economic buffs from some materials/instruments/ and many others (e.g. wine). So another question is about them: can we change our production aims?

Also what features would you like to bring to your game? Will there be water resourses as well as special constructions ,ponies and other happy lightbringers stuff?

Actually, thank you for making this game better. Now I'm looking forward to next update! :)

(+1)

Hey, sorry for the slow reply. As I feared, I have become very busy, and have almost no time to spend on this project at the moment.

1) Tribes are a first attempt at "Minor Factions". They were intended to be less complex than a full human society, but introduce an interesting new element to some parts of the map. For now, they don't do much at all, but your agents can cause them to attack the nearest human settlement if you can find a "tribal gathering point" settlement, and use its power.

2)Prestige is mostly earnt through activities. Host gains an amount determined by the cost of the activity, and everyone gains some based on the prestige of other guests (so it's valuable to be able to invite high-prestige nobles). You can then gain bonus prestige through a mask at an event, and one of the agents can affect noble prestige as well.

3)You can't change your city's production aims at the moment. I wanted it to be a way to force you to ally with certain others (those who share your industry) and oppose others.

If I get time, I want to definitely allow the player to build their own settlements. They'd own a city, but around it would have various dark buildings. This could include sea-based things, such as fishman cities.

Hi, could you send a screenshot or two of your game running ? I'd like to check if what i see is "normal", or if they are artifacts due to using WINE on Linux, instead of a proper Windows. OS.