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A jam submission

StrandedView game page

After your plane crashed in the ocean, you must find a way to reach the outside world
Submitted by IONPowered (@theolinardic), ddesousa — 1 minute, 45 seconds before the deadline
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Stranded's itch.io page

Results

CriteriaRankScore*Raw Score
Mood#244.0004.000
Presentation#354.0004.000
Fun#423.0003.000
Creativity#443.0003.000
Overall#513.5003.500

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • A fun little escape room-esque puzzle game with a nice artstyle! I would have liked some more puzzles to solve/gadgets to build, since you already set the groundwork for that mechanic. The sinusoid game was fun but went on a bit too long. --- 26/40

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Comments

Submitted(+1)

This is a really pretty game! I like the modelling work and the cutscenes. The first thing I did when I started Day One was plunge myself into the ocean, which was a fun experience haha.

I encountered a weird bug right after I found the second suitcase where my camera was somehow not attached to my body, and I could move my mouse to fly around the level. I had to restart the game, but that's alright, game jam games are always glitchy ;)

I liked the dial-turning part, but I think it went on for a bit two long. I was expecting it to follow the Rule Of Threes, but I had to do it like 6 times and it sort of took me out of the experience.

Developer

haha, we kept saying we needed to put an invisible wall around the ocean but we never got around to it.

Thanks for playing the game and thanks for the feedback!

Submitted(+1)

The take apart sections were cool. I was impressed with the found a radio signal part. Did you guys use like a render texture for the wave or just like modify a mesh to generate the wave. I am just curious. Also the title screen is a nice effect. I like that you see the plane crash when you hit start. My down side to this is it feels a little too guided for my taste. I don't really know how you could change it to be honest, but it feels like there isn't enough freedom for the player. Maybe turn the sections into puzzles like Alex suggested. Just needs something that isn't follow this exact step every time to get to the next section. I think the find the wave mini game scratched the surface of that, but wasn't quite there. That said, I enjoyed playing your game and seeing what you created. Thank you!

Developer(+1)

I definitely agree that its a little too linear. Honestly we spent most of the time making the disassembly mini-game and the radio tuning mini-game and didn't have as much time as we would have wanted to make the connections feel more natural. I think if we made it again we would try and prioritize making the "inbetween" sections a little bit more interesting. We definitely overscoped the game for what we could do in a week haha. The sine wave on the radio was just a line renderer with 50ish points and we wrote a script to generate a sin wave, get coordinates of points on the wave, and then apply the points to the line renderer. 

Thank you for the feedback, we really appreciate you playing our game!

Submitted(+1)

OHHH, I have never used the line renderer before. Honestly, I didn't really know it existed. That makes a lot of sense though. I also over-scoped my game so I know the feeling.

Submitted(+1)

Nice game! I liked the part where you dissect the scanner with the screwdriver a lot. I think there is a lot of potential for puzzles in that.

Developer (1 edit) (+1)

Thanks Alex! We love puzzles like those in games and wanted to try and put our own spin on it here. A lot of inspiration was taken from "Assemble with Care" (If you haven't played it, I highly recommend it!). Thank you for playing our game!

Submitted(+1)

Yeah, that was exactly what I had in mind. Thanks for the recommendation, will definitely check it out!