What an interesting aproach to the idea... I totally enjoyed playing it, however, I think there should be some sounds when you encourage heroes(even if it's the same sound on both sides). You can ask community for some sounds like I did, but if you don't know how to implement sound when you press a key here's a solution;
1. Drag a sound in unity, that will create a gameobject with AudioSource component
2.Create a new C# script
3.Drag AudioSource component in sound field of a script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlaySound : MonoBehaviour {
public AudioSource sound;
void Update(){
if (Input.GetKey(KeyCode.RightArrow))
sound.Play();
}
}