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(2 edits) (+1)

What an interesting aproach to the idea...  I totally enjoyed playing it, however, I think there should be some sounds when you encourage heroes(even if it's the same sound on both sides). You can ask community for some sounds like I did, but if you don't know how to implement sound when you press a key  here's a solution;  

1. Drag a sound in unity, that will create a gameobject with AudioSource component

2.Create a new C# script 

3.Drag AudioSource component in sound field of a script

using System.Collections; 
using System.Collections.Generic;
using UnityEngine;  
public class PlaySound : MonoBehaviour {     
public AudioSource sound;
void Update(){           
if (Input.GetKey(KeyCode.RightArrow))
    sound.Play();       
    }
}
(1 edit)

When submited my game i had put the sounds on the title screen and when the player press the buttons, but it seems that when i build for web the sounds didn't work, but the PC version works correctly, maybe it's my version of Unity (for this project i used 2019) but i did a test with 2021 version and it seems to work.

Thank you very much for the tip, and for having give this  special attention to this detail!

I really appreciate it!