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Hi again!
I think the issue is in the import method. I don't know much about it, but I think that in unity you have to import pixelart in a specific way or the engine will scale it the wrong way. The windows viewer doesn't work quite good either with pixelart.

Here is a link with a blogpost from unity talking about pixelart: Pixel perfect Unity

It talks about a lot of things but I think this may be the part that could be useful to you: 

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I know this is a year old, but I too am running into issues with the font :/ it looks like a very clean font otherwise, but I can't for the life of me get it to work due to its format. If you could still do a ttf format that would be much appreciated! :D

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Hi! Sorry for the inconvenience, I'll check how to do a ttf and update the font, it may take me a couple of days. Thanks for the heads up!

No worries! So far I'm a fan of your work and am excited to see what I can do with it all.