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Glad you enjoyed it!

My rationale for putting the dialog in the corner was that I wanted it to be readable at the player's convenience without interrupting gameplay. With a bit more dev time, I would probably have had it pop up in the middle instead, but I went with something that could be quickly implemented. It's true that this makes it a bit tricky to read.

I made the special attack on the slower side so there'd be a bit of a challenge with timing it. That might not have been best. (Alternately, maybe I should have made it able to hit multiple enemies at once, rather than just one.)

Ahhh thats understandable since the gameplay is more important overall in the jam.

The multiple enemy hit would of indeed been a nice touch to the game.