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(+1)

I really like the abstract approach and the visuals/audio gives me antichamber-vibes. Loved that game.

The idea has a lot of potential.

Is there some kind of indicator that would make it possible to prevent falling down? If not - that should be the next thing else it's just slightly frustrating trial and error.


Very good job for the time frame though!

(+1)

You can technically tap against the edge, and if you see a dip you know that's the wrong way. There's only one instance where this isn't true (my mistake). If I had more time, I would've added a checkpoint once you were halfway through each room.