That was great game design! Simple, but one of the most balanced gameplay I've seen in Trijam, pacing and all. Maybe I'm too positive :D
Glad you enjoyed it :D After I got the particle collisions working and the basics set up, I spent most of the time on the pacing, because I believe that is a weak point in those kinds of dodging games. Still shows once you pass a certain treshold in this one ...
Seems like focusing on that was a good idea anyway- thanks for the feedback :)