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(+1)

Firstly, the menu is very cool.

The game starts at a low speed, but suddenly the velocity goes from low to ultra-fast, without a gradual change. At this point, is impossible to control all of the godots.

The score multiplier is good when the speed is low, but when the speed changes to ultra-fast is impossible to maintain it.

The background isn't much Godot.

Don't get discouraged, you can improve the game. You can gradually increase the spawn speed and if you add a few particles when the big Godot eats it will be very cool.

(1 edit)

The time between each spawning diminishes of 0.2 seconds every time it spawns, so it's not a constant accelleration but the rate of accelleration accellerates itself, if that makes sense to you (it does for me, at least. I took it from Physics).

Also, when there are that many Godots you can just let most of them slide and drag the red ones out of the way, that's at least how I intended it.

That's also why the Strike score multiplier does NOT reset when you let a green godot fall, but when you eat a red one. So you can focus on not eating red ones and keep your multiplier!

Yes, I will add crunching particles, I wanted to but didn't really have the energy or the time XD

EDIT: Oh, and the background is many many Godots of different sizes, colors and opacities rotating. It is Godots, just really LSD Godots. XD