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(2 edits)

OMG, that music....

The first time it was ok, but it kept repeating...it's headache inducing...sorry! (and believe me, I do enjoy some experimental synth music)

The rest of the game is fine, but a little slow, just like the others reported. I would also suggest a little highlight over interactable objects, for when you're close to it, so you know you're near enough for interaction.

Yeah I wanted the music to be atmospheric but I had not idea how to achieve this without the loud beginning.

The game have three speeds normal, double and quadruple. I really do not understand why it can be considered slow. 

Also there are no interactions in the game other than entering rooms through doors and the doors you can enter have some pointers.

Not all doors can be entered. At least from what I played.

Regarding the speed, my perception is that the "fast" is what should the normal and that the extra fast is way too fast.

The doors that can be entered have some pointers cause not all doors can be entered and those that you can change from time to time.

I personally cannot read as fast as the double speed. The whole idea was that you use double speed to speed forward if you just want to get to the next line of text and quadruple when you need something like a skip. Skip cannot exist cause the game is in real-time.