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Thanks! Happy you enjoyed it. I made a lot of the level design before Lihpten implemented any attacks so it certainly needs some tweaking (you can get to the final boss by just jumping over everything, that's how I tested most of it). I for one definitely think the attack range needs a significant boost. The screen transition problem is something we've known about since early development but never properly fixed since we kept on changing jumping solutions/height. It's something that can easily be fixed in an update. Thanks again for playing it!