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(+1)

It's not that creative yet. There are just rooms. But they look good. Nice changing colors depending on daytime.

It's also not entertaining, because I can just walk around, and the walking doesn't work good. When I release a button, the player stops, and it often happens, that I first press the button in the different direction and then relese the button of the direction where I walked before. I first thought, there are invisible walls everywhere.

I also don't know, what this has to do with darkness.

Since the game is not finished, it's ok, but improving the controls shouldn't have been a problem.

(1 edit)

Thanks for trying out my "game". Yes, you are right, the connection to the theme is very unclear. That's because that connection was supposed to be in the gameplay (which I didn't get to implement). I ran out of time, and the best thing I could do was to polish the graphics to make it at least look like a game. And you are right, the collision detection and the  controls suck :) But that's another thing I had no time to fix.

You weren't actually supposed to control your character directly. Instead, it was supposed to be more like a mixture between a god game and text-adventure, where you choose actions for your autonomous character. A more detailed explanation is here.

P.S.: Did you experience some game crashes?

No, game didn't crash.