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Neat game. There's more depth to it than I initially thought. ;)

I noticed 2 bugs: there was one instance where enemies overlapped (or cancelled each other out?) and once the game crashed (v4) after switching to a new level (player char invisible, 3 map squares at the bottom right uncovered).

Also the delay when moving is too long,

I like to play faster. ;)

Thanks for playing the game! I will see if I can trigger these bugs and fix them. I haven't seen them myself yet, so I guess I will have to do some more extensive testing! =)

Regarding the speed I ran out of bytes and had to make a compromise between moving and combat delay. I didn't have enough bytes to differentiate the delay between them.

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Check out the latest version. The crash-bug and other weirdness should be gone now. =)