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i like simple concepts like this one, and the combos made the gameplay sort of addictive. The transformations were cool. Didn't like the fact that the guy disappears never to be seen again, i kept going past 43 to reach some kind of conclusion till i gave up. i would communicate the fact that nothing is going to change by making the dude explode or die, and the extra food just stacks up (thus keeping the infinity theme).

Great entry

(1 edit) (+1)

Thank you so much!! :D

If you're talking about how the escape button ends the game with no restart, yeah, I did mull over it but decided I wanted that sense of finality to the good/bad endings.  EDIT: Sorry, this is a bug; just found out about it. I'll fix it soon.

..and yeah, I really need to communicate the fact that nothing else will change at a point but was avoiding strong signages. Since the theme I was trying to pull off was the horror of human curiosity to the point of causing harm I felt it was served better with the corpse just being there though I agree that  keeping players engaged with hopes for more progression isn't good. I was thinking of maybe gradually changing the colour of the sprite to still retain that feedback but nudge players into realising that this is it. I'd love to hear your thoughts on that and maybe more if you find the time.

But thanks again. I really appreciate your comments! :)